PLAYGROUND
Interactive generative experiments — cellular automata, strange attractors, reaction-diffusion systems, flow fields. Work in progress, always evolving.
Lissajous
Two oscillators, one figure. Ratios, phase drift and pendulum decay drawn on a virtual oscilloscope. Turn on sound to hear the curve. A motion study for our next show.
Euclidean Patterns
Four rhythm rings that spread their hits as evenly as possible. Shape them, randomise them, or record your own sounds.
Game of Life
Conway's cellular automaton — interactive, full-screen, with color palettes and trail effects.
Recursive Dub
Audio-reactive recursive geometry — feedback loops of form and sound. TouchDesigner systems driven by Bitwig.
BLOCKS
Modular volumetric compositions — procedural block structures rendered in Houdini and Redshift.
Fluid Simulations
Real-time fluid dynamics with CU logo dissolves. Navier-Stokes in the browser.
Strand Curls
Procedural hair and strand systems — organic growth through mathematical curves. Houdini + Redshift.
Geometric Patterns
Procedural tiling and tessellation — scales, hexagons, recursive subdivisions rendered in Redshift.
Pyro Volume Shading
Volumetric smoke and fire — Houdini pyro solvers with experimental Redshift volume shading.
L-System Garden
Procedural botanical forms generated through Lindenmayer system rewriting rules. Click to grow.