PLAYGROUND
Interactive generative experiments — cellular automata, strange attractors, reaction-diffusion systems, flow fields. Work in progress, always evolving.
Game of Life
Conway's cellular automaton — interactive, full-screen, with color palettes and trail effects.
Recursive Dub
Audio-reactive recursive geometry — feedback loops of form and sound. TouchDesigner systems driven by Bitwig.
BLOCKS
Modular volumetric compositions — procedural block structures rendered in Houdini and Redshift.
Fluid Simulations
Real-time fluid dynamics with CU logo dissolves. Navier-Stokes in the browser.
Strand Curls
Procedural hair and strand systems — organic growth through mathematical curves. Houdini + Redshift.
Geometric Patterns
Procedural tiling and tessellation — scales, hexagons, recursive subdivisions rendered in Redshift.
Pyro Volume Shading
Volumetric smoke and fire — Houdini pyro solvers with experimental Redshift volume shading.
L-System Garden
Procedural botanical forms generated through Lindenmayer system rewriting rules. Click to grow.