COLLECTIVEunconscious
Experiments & Prototypes

PLAYGROUND

Interactive generative experiments — cellular automata, strange attractors, reaction-diffusion systems, flow fields. Work in progress, always evolving.

∿ Canvas / Web Audio

Lissajous

Two oscillators, one figure. Ratios, phase drift and pendulum decay drawn on a virtual oscilloscope. Turn on sound to hear the curve. A motion study for our next show.

Launch →
◔ Canvas / Web Audio

Euclidean Patterns

Four rhythm rings that spread their hits as evenly as possible. Shape them, randomise them, or record your own sounds.

Launch →
◫ Canvas API

Game of Life

Conway's cellular automaton — interactive, full-screen, with color palettes and trail effects.

Launch →
∞ TouchDesigner / Bitwig

Recursive Dub

Audio-reactive recursive geometry — feedback loops of form and sound. TouchDesigner systems driven by Bitwig.

Coming Soon
▣ Houdini / Redshift

BLOCKS

Modular volumetric compositions — procedural block structures rendered in Houdini and Redshift.

Coming Soon
≈ WebGL

Fluid Simulations

Real-time fluid dynamics with CU logo dissolves. Navier-Stokes in the browser.

Coming Soon
⌇ Houdini / Redshift

Strand Curls

Procedural hair and strand systems — organic growth through mathematical curves. Houdini + Redshift.

Coming Soon
⬡ Houdini / Redshift

Geometric Patterns

Procedural tiling and tessellation — scales, hexagons, recursive subdivisions rendered in Redshift.

Coming Soon
◉ Houdini / Redshift

Pyro Volume Shading

Volumetric smoke and fire — Houdini pyro solvers with experimental Redshift volume shading.

Coming Soon
⌥ Canvas API

L-System Garden

Procedural botanical forms generated through Lindenmayer system rewriting rules. Click to grow.

Coming Soon